mod7 Design Philosophy (Abbreviated Version)
What is process?
In the context of design, process is a system or set of activities that brings about a logical set of solutions to a given need or problem.
Two different camps in interactive design practice today:
Process
- Focus is on research,
- insight,
- the journey (not what you make as much as how you make it),
- tech agnostic.
Product
- Stresses the medium,
- effect,
- the end result,
- often tech-biased (influenced what the capabilities of the technology can provide)
The mod7 approach is a balance of the two approaches - it’s critical for a holistic design approach: A deep understanding of a variety of tools, technologies and relevant practical concepts is key in exploiting opportunities; this helps create the potential for the cross-pollination of ideas and cognitive processes; and fosters lateral thinking.
Process Attitudes and Work Ethic
- Ask the right questions
- We aren’t afraid to ask stupid questions if they’re the right questions
- Strive for authenticity
- In us as designers - The true test of any theory, philosophy or principle is how it well works in practice on a day to day basis -
- this is basis of authenticity as a process-driven designer
- But especially, and more importantly, authenticity for our clients and their message
- Experts in Collaboration = Great Things
- We strive for a collaborative, multidisciplinary approach (both internally and with our clients)
- Throughout the process, we look to our clients for inspiration
- Throughout the process, we want to inspire our clients
- Work at the Edge of Comfort: technology, concept, craft
- the appeal of rock and roll is the edge of chaos - that fine line between maintaining control and losing all control
- sports world metaphor: combination of passion and discipline, plus teamwork
- design - pushing the instruments of talent, skill and experience to the limit creates an energy and sense of freshness
- it’s risky; it’s personally scary; it’s prone to failure. having a solid process mitigates the likelihood of fear and failure while still retaining that energy of chaos
- Think Laterally
- Apply lessons and thinking frameworks from one activity or discipline to another activity or discipline.
- Most times this is not deliberate - it is often a side effect of a multidisciplinary approach.
- (Isaac Asimov, Sucker Bait, 1954): Mark Annuncio, a human encyclopedia with the ability to remember and correlate apparently unrelated facts to provide unique solutions nobody else could find.
- Empathize
- Research and understand our audience’s desires and motives.
- Stand outside the project and look in from the audience perspective.
- Construct tools that help us to abstract our audience into relevant stereotypes, from one extreme to the other.
- Think and work at multiple scales of detail and scope
- “Zoom” in and out from the project (mentally and literally), finessing the details and shaping the strategy concurrently.
- Promotes cohesion, perspective and meaning.
- Fun
- Humour deflates tension.
- Humility builds trust.
- Informality leads to efficiency and increased communication effectiveness.
mod7 Process
- Research
- Rapid Prototyping
- Concept and Style
- Iterations & Blueprinting (Specifications)
- Production
- Execution / Publishing
- Wrap-Up / Analysis
These activities usually overlap and feed off each other. (Symbiotically)
At each of these stages, we are constantly employing the classic design cycle:
- Discover
- Prototype
- Test
Characteristics of a good design process:
- Constantly evaluates ideas and output.
- Exhaustive and rigorous
- Self-documenting -> the mechanisms and system of the process also serve to document and record
- Flexible
- Authentic -> it’s your own process, and it molds itself to the way you and your team naturally work
