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pin it Archive for September, 2006

Lego Fun for the Week

Saturday, September 30th, 2006

People love their Legos. The little plastic blocks inspire an almost fanatical obsession to create new worlds and new devices. It’s a marriage of labour, wonder and geekdom unparalleled. Legos are the first pixels: with basic ‘digital’ units of colour and space, Lego engineers craft all sorts of things.

We have the Lego pinhole camera:

Photograph of Lego Pinhole Camera

Visit the Lego Pinhole Camera Site

And now we have digital Legos; this is my daughter’s and my current XBOX addiction:

Screencap of Lego Star Wars II

http://www.lego.com/eng/starwars/videogame

Bernard Tschumi Architects

Wednesday, September 27th, 2006

Looks like one of my fave starchitects has hot and zippy new website:

http://www.tschumi.com/

The concept-first approach of BTA’s work is inspiring. I recommend checking out the Theoretical Works (read: unbuilt work) section first. Then be wowed by seeing that theory in action in the Projects section.

Bonus feature: check out the construction prices for each project (click on “credits”).

Brazillian Designers Rock

Wednesday, September 20th, 2006

Man, some of the best design and advertising stuff I see is coming out of Brazil these days. Eye-candy galore and an apparent “can-do” attitude (some of these studios are too small to making work of this callibre). Case in point:

http://www.seagullsfly.com/ (well, these dudes are quite big, actually)

And, ok, their interactivity is a bit weak (and one-trick-pony-ish), but their style, eye for detail, and execution values are undeniable.

While we’re on the subject of Brazillians, here’s a shoutout to my bud, Mauricio: www.thesoulsurfer.net

Nintendo Wii Global Launch Dates

Wednesday, September 20th, 2006

North America: November 19, 2006 

Japan: December 2, 2006

New Zealand: December 7, 2006

Accessibility for Video Games

Wednesday, September 20th, 2006

 

Microsoft’s Developer Network has a great article on the business case for making games as accessible as possible to those with disabilities. Here are some excerpts relevant to some of the work we’re doing (images/photos from Gamasutra reprint of Microsoft 2006 Gamefest presentation):

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